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items” that was chosen back during alpha when it was first created. Although introduced in pre-alpha as a potential balance mechanism, this was only ever used for one item (Dirty Datajack!), An ancient demo image from Cogmind pre-alpha with a deteriorating item state listed on a hypothetical item. We shall see.
The first part of this so-called “Great Utility Update” began during Alpha 12 with a few fundamental mechanical changes, but since then the project remained on the to-do list until 1) even more content was added to the game, and 2) we collected more info about what items people were and were not using, and why. Fine tuning.
As we are still in early alpha, that may change in the future though. “Talk with the players and do lots of playtesting. As MysticDev prepares to release the demo of Chasmal Fear during Steam Next Fest in February, the Mojsovski brothers picked a couple of streamers to help playtest the game.
I decided that launching a demo of my game was going to be beneficial and I made sure to get as much reach as possible.” She used it both as a marketing and playtesting tool. Launch disruption Gittins undertook extensive exploration and study to determine the best strategies for her game’s launch. “I
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