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new Quake map: Breakfast Under The Balloons

Radiator Blog

From there, I could edit one branch to automatically update all of the branches. This was useful when I was trying to wrap my head around the foliage shapes. Are the leaves compiling ok, are they glitching out, what lighting settings should I set for each one?

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Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask

Game Development

To do that we will edit the spaceship sprite by clicking on it in the project window. So we need to edit those as well. So we need to edit those as well. Select the player object and edit the collider so it is now 0.2 This time we will edit the enemy prefab. This will display our render texture.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

We repeat that same process for the Main Texture of the material, and the Occlude Color which will be the color of the game object behind other objects when it has this material attached on it. Again we have the properties which is a texture and a color declared on lines 4 and 5. Then we give it a type – Color. 0.59, and 0.11

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Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

It's fairly slow and there are still a lot of issues to iron out, but you should be able to start it, edit a project and run it. Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Jump to the Downloads section.

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Tiles editor progress report #5

Mircosoft Game Dev

Tile atlas editing. The first mode allows editing the atlas properties and creating/removing base tiles, the second one allows selecting and editing tiles properties, and the last one is to paint properties over the tiles. Note that, when editing a TileMap, you can replace all cells by their corresponding mapped value.

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Mastering Materials In Unreal Engine: The Complete Guide

Awesome Tuts

Materials are used to determine the appearance of objects, such as their color, texture, transparency, and other visual characteristics. In this post we are going to take a look at materials in depth, explain how to create, edit, and use them in our games. Texture Materials. To do this, we need to use textures.

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