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The fourth Fantasy Strike Expo will take place June 3rd-5th 2016 near the San Francisco airport. It's a tournament series and casual play event showcasing the Fantasy Strike video game and tabletop games. Come compete, watch, and make new friends with other Fantasy Strikers. Discuss Fantasy Strike Expo on the forums.
My team and I have been working on Fantasy Strike for almost a year and half now. Here's our Patreon, where you can get a pre-alpha version of the game right now, and new builds every month: Here's our new website for the game. Here's our new forums for Fantasy Strike. Even in its early prototype state, it was.
Modern Quake tools have much better lighting controls than 25 years ago, including alpha masked texture-based shadows and some nice ambient light configs, but it's still pretty primitive by today's standards and I had to iterate a lot to balance the shadowing vs. the self-illumination for a natural look.
Now that I’m working with a publisher that has a strong interest in seeing indie devs like me succeed, I talk through some things with them and share alpha builds, screenshots etc. I don’t want to share the specifics of the story now as that’s to be discovered when playing D&K, but the storyline works for a medieval fantasy setting.
HERE THERE BE SPOILERS Well, I guess I should say, here there be some spoilers for Star Trek: Strange New Worlds second season’s seventh episode “Those Old Scientists” because I’m not actually going to do a plot summary of this one because, well, that’s what Memory Alpha is for.
Ward joined TSR during Dungeons & Dragons' first boom, and worked on several add-ons for the TTRPG, plus his own science-fantasy game, Metamorphosis Alpha.
The Fantasy Strike fighting game is now free to play. That’s very unusual, and hardly any major f2p games work this way—but Fantasy Strike does. Fantasy Strike’s free-to-play system involves giving everyone immediate access to ALL our characters, including the two new characters we just released (Quince and Onimaru).
If you're just tuning in, you may not have known that we unveiled a pre-alphaalphaalpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! We're really happy you're here with us, especially because we've got a lot of really exciting news and updates to share with you today.
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. For now, let's leave reality behind and take a step into the dark fantasy world of Kristala. 3D Asset Design.
One assumes that the Wadi have some understanding of diplomacy as a spacefaring race, so surely, Falow can understand that their Chula causes the Alpha Quadrant contingent real concern. Stray Thoughts From the Couch: I really believe Chula was designed by Fantasy Flight. Why he chooses not to alleviate same remains a mystery.
Hello, dearest of friends and finest of high-fantasy enthusiasts! Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint.
The guard meter system, progressive gravity and hitstun decay to prevent infinites, I think "alpha counters" were added in this version. Overall a great game, and I would kill for Arc System Works to make a Fantasy Strike fighting game. Anyway, GGXX was the first time the series really came together in the form we know now.
Final Fantasy VI Advance. Some would argue that this version of Final Fantasy was the absolute best, at least within the confines of the two-dimensional world. Final Fantasy Tactics Advance. Set within the Final Fantasy world, this action game had a combination of great stories and strategies for players to focus on.
The same system is used in a more simplified version with gear: players can fuse any gear piece (or respective currency) into their current alpha equipment. Who would have known that a turn-based RPG game with a bland fantasy IP could compete against Marvel or Star Wars in the west?
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