Alpha footage of Guerrilla's co-op Horizon game leaks online
Game Developer
JANUARY 30, 2023
Guerrilla's cooperative endeavor for the Horizon franchise may feature a new look over the series' photorealistic style.
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Indie DB
JULY 1, 2023
Closed Alpha v0.14.1 Now you can enable or disable software ray tracing feature. Significant performance optimization. Average FPS should now improve by at least 50%.Now
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Indie DB
OCTOBER 24, 2023
The new patch introduces a major update of the Portal Dungeon system, as well as numerous new features, improvements and bugfixes!
Indie DB
MAY 14, 2024
Read about new features coming to Pre-Alpha soon like Large Worlds, Animal Breeding, Donkeys, Mills, and More!
Mircosoft Game Dev
NOVEMBER 2, 2018
Two months after our previous alpha , we are pleased to release Godot 3.1 alpha 2 , a new development snapshot of the master branch, moving slowly but steadily towards the beta status. version includes all the new features (and subsequent bugs!) The features. Contrarily to our 3.0.x It's been 9 months since the 3.0
Mircosoft Game Dev
JANUARY 1, 2019
alpha 4 10 days ago, and it's now time for another alpha build, 3.1 This is the last alpha build before the beta stage, where we only merge critical bug fixes until the branch is stable enough for the final release. This last alpha mainly focuses on the build and release system. The features. We released Godot 3.1
Mircosoft Game Dev
DECEMBER 21, 2018
alpha 3 last week, and it's now time for another alpha build, 3.1 We plan to have a last alpha build within one week, and then we should be ready to move into the beta stage, where we only merge critical bug fixes until the branch is stable enough for the final release. version includes all the new features (and subsequent bugs!)
Mircosoft Game Dev
DECEMBER 12, 2018
Already more than a month since our previous alpha , yet we haven't been idle in the meantime. version includes all the new features (and subsequent bugs!) version includes all the new features (and subsequent bugs!) The features. Contrarily to our 3.0.x Contrarily to our 3.0.x It's been over 10 months since the 3.0
Mircosoft Game Dev
OCTOBER 11, 2019
We released a first alpha build last week, and we want to keep a relatively short iteration cycle on future alpha and beta builds until the final 3.2 alpha 2 as a second snapshot, fixing various issues from the last build. alpha 2 as a second snapshot, fixing various issues from the last build. The features.
Mircosoft Game Dev
AUGUST 31, 2018
alpha 1 is our first milestone towards the stable release of Godot 3.1, version includes all the new features (and subsequent bugs!) This way, we can focus on what we already have, finish and polish the major features which are still in progress (e.g. The features. Mono ( alpha C# support) - you need Mono SDK 5.12.0
Mircosoft Game Dev
MAY 12, 2022
Another fortnight, another alpha snapshot of the development branch, this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 , 7 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. and binutils 2.37. Known issues.
Mircosoft Game Dev
OCTOBER 24, 2019
alpha 3 as our next iteration, fixing various issues from the last build. As a reminder, the alpha stage corresponds for us to a feature freeze, as announced on GitHub at the end of August , which means that we will no longer consider pull requests with new features for merge in the master branch, and that until Godot 3.2
Mircosoft Game Dev
JUNE 15, 2022
Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. alpha builds. x projects to the 4.0
Mircosoft Game Dev
MARCH 24, 2022
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Jump to the Downloads section.
Mircosoft Game Dev
OCTOBER 6, 2019
alpha 1 , our first milestone towards the next stable installment of our free and open source game engine. This first alpha build comes relatively late in our planned release schedule, mostly because of work done on our official build infrastructure to adapt to 3.2 The features. release, we are now happy to release Godot 3.2
Mircosoft Game Dev
JULY 28, 2022
We just announced that we'll enter feature freeze next week to focus on stabilizing the existing functionality in Godot 4.0 But we're not there yet and we'll keep having frequent alpha builds until we're ready to slap the beta label on the engine. All editor builds for this alpha have been updated with a hotfix. alpha builds.
Mircosoft Game Dev
FEBRUARY 22, 2022
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , alpha 2 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Jump to the Downloads section.
Mircosoft Game Dev
AUGUST 11, 2022
We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work.
Mircosoft Game Dev
APRIL 28, 2022
alpha 7 comes with one week delay on our every-other-week release schedule, since I was taking some time off :) But that means it got time for even more features and bug fixes to be finalized, reviewed and merged. See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 ). alpha builds. This new 4.0
Mircosoft Game Dev
MARCH 8, 2022
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , alpha 2 , alpha 3 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. What's new.
Mircosoft Game Dev
JULY 1, 2022
Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Jump to the Downloads section.
Mircosoft Game Dev
FEBRUARY 9, 2022
alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. branch, we're going to release new alpha builds every other week, so that testers can always have a recent version to test the latest changes.
Mircosoft Game Dev
SEPTEMBER 7, 2022
We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work.
Mircosoft Game Dev
APRIL 6, 2022
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Jump to the Downloads section.
Mircosoft Game Dev
JUNE 2, 2022
Straight out of the Godot Sprint in Barcelona, here's another alpha snapshot of the development branch, this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds.
Mircosoft Game Dev
JULY 14, 2022
Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Jump to the Downloads section.
Mircosoft Game Dev
AUGUST 30, 2022
We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work.
Mircosoft Game Dev
SEPTEMBER 13, 2022
alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase. Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. alpha in general, have a look at the detailed release notes for 4.0 beta 1, and to do so we're having a (last?)
Mircosoft Game Dev
OCTOBER 31, 2017
alpha 2 is out, ready for your testing! IMPORTANT: This is an alpha build, which means that it is not suitable for use in production, nor for press reviews of what Godot 3.0 The features. Of course, the main feature many have been waiting for is the Mono support. A little treat (or is it a trick?) stable release.
Ask a Game Dev
FEBRUARY 14, 2025
This is one of those disconnects between what the public thinks the term means and what the developers think the term means (much like [ "alpha" and "beta" ]). As long as the product is out in public and actively being supported by developers, to us it is a live service game. You've been using "live service" incorrectly.
Mircosoft Game Dev
FEBRUARY 28, 2025
beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 for the first time, youll want to get a condensed overview of what new features you might want to make use of. XR: OpenXR: Emulated alpha blend mode should override the real blend mode ( GH-103338 ).
Filmustage
FEBRUARY 28, 2025
Missing Breakdown Sections A robust set of features must include detailed technical proficiency explanations. A comprehensive features list includes: Project name and type Software utilized Specific tasks performed Technical specifications Unclear Contact Information Strategic data placement demands attention at opening and closing segments.
Mircosoft Game Dev
DECEMBER 31, 2022
A lot of work was done, but almost nothing worked and so many features were unfinished. After it, 17 alphas followed in total. Things improved a lot, but eventually it was time to do feature freeze and focus on bug fixing. As a result, 2022 became a year of focus on stabilizing and finishing all major remaining issues.
Mircosoft Game Dev
JUNE 1, 2021
you are here) GDScript progress report: Feature-complete for 4.0. One of the most requested features of GDScript is now implemented: typed arrays. alpha, so more users can test it to verify how it's working. The small things can wait a bit longer to when we reach the bugfixing round after alpha is released. Typed arrays.
Mircosoft Game Dev
DECEMBER 31, 2022
A lot of work was done, but almost nothing worked and so many features were unfinished. After it, 17 alphas followed in total. Things improved a lot, but eventually it was time to do feature freeze and focus on bug fixing. As a result, 2022 became a year of focus on stabilizing and finishing all major remaining issues.
Nvidia
JANUARY 5, 2023
Alpha tested geometry. High-poly geometry, with alpha testing like hair and fur, can be challenging for direct tracing. Diffuse global illumination or reflections on rough surfaces may not require precise albedo or alpha testing results. You can store averaged material values per primitive.
Mircosoft Game Dev
NOVEMBER 29, 2022
We have been in feature freeze since mid-August and have been focused on fixing workflow breaking bugs since then (well, we have accepted some small features and enhancements on occasion). branch into our main development branch and other contributors joined in to add features and fix bugs. prior to release is in full swing.
Radiator Blog
AUGUST 12, 2022
Elden Ring features big tree levels where you have to platform on narrow branches that snake around. The two big influences for this map were Elden Ring and Halo. I liked the idea of climbing / descending a big weird tree, and building it in Quake would be a big challenge, so that's what I prototyped first.
Mircosoft Game Dev
JANUARY 10, 2023
Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha.
Cocos
APRIL 27, 2023
If you want to eliminate the black edges in Bilinear mode, you need to premultiply the map alpha and change the blend src of the image to ONE. X does not support this feature, so you need to use TexturePacker to do it. Currently CocosCreator 3.X
Mircosoft Game Dev
NOVEMBER 16, 2022
Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. Some of the most notables feature changes in this update are: Android: Upgrade Android gradle plugin to version 7.2.1 ( GH-68497 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ).
iXie gaming
JUNE 28, 2024
Stage 2: Alpha Testing As the game develops, alpha testing becomes a crucial stage where our QA team carefully examines the main parts of gameplay. Core Functionality Testing Alpha testing focuses on the core features of the game. Smoke Testing Before starting alpha testing, we do smoke testing.
Mircosoft Game Dev
NOVEMBER 6, 2019
After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release as stable as possible with continuously increasing the scope of its new features. The features. For changes since the last alpha build, see the list of commits. We thus publish Godot 3.2
Cocos
JULY 18, 2024
Hello all, I have a shader that takes the alpha value of one texture and applies to a sprite frame. I prefer to go this way so that I can have a gradient fade to transparency… the mask component uses the stencil buffer and isn’t set up to use alpha blending and therefore cannot utilize the gradient of alpha values.
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