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The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Jump to the Downloads section.
In parallel to our work on the upcoming feature releases Godot 3.5 ( with a first beta ) and 4.0 ( now at alpha 3! ), we backport important fixes to the stable 3.4 Rendering: GLES3: Fix shader compile error with Oren Nayar + Vertex Lighting ( GH-56802 ). branch for use in production. we're now ready to release Godot 3.4.3-stable
The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Jump to the Downloads section.
Certain in the realm of fighting games it blows away every other attempt. We've had toon shaders for years that can make 3D look like 2D, but Team Red has perfected it to such a degree that I sometimes can't even tell I'm looking at 3D. The Potemkin model on the left is a development shot of what he looks like without any shaders.
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