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How to make opacity for Graphics component

Cocos

I have to add opacity or alpha to Graphics component. As you know, UIOpacity doesn’t work with Graphics. I tried to use Mask’s Graphics, but it can clear region but not affect opacity. Hi, all dear community developers. Am using creator 3.7.3. Any good idea?

article thumbnail

How to make opacity for Graphics component

Cocos

I have to add opacity or alpha to Graphics component. As you know, UIOpacity doesn’t work with Graphics. I tried to use Mask’s Graphics, but it can clear region but not affect opacity. Hi, all dear community developers. Am using creator 3.7.3. Any good idea?

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2022: A Retrospective

Mircosoft Game Dev

I worked on it alone for a while, while it was just a graphics fork. After it, 17 alphas followed in total. Thanks to its powerful UI system and architecture, Godot is becoming a go-to platform to create applications and tools that are graphically intensive. The work of Godot 4.0 begun in 2019 when I forked it after 3.1

Alpha 118
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Minecraft: Using Learning to Make Players Fall in Love

Brand Game Development

The game was gradually refined over a series of pre-alpha, alpha, beta, and release updates. Despite its myriad flaws – the glitchiness, the love-em-or-hate-em graphics – this game remains one of the most perfect ones ever made. You know, when it wasn’t horribly glitching and doing outright weird stuff.

Alpha 130
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2022: A Retrospective

Mircosoft Game Dev

I worked on it alone for a while, while it was just a graphics fork. After it, 17 alphas followed in total. Thanks to its powerful UI system and architecture, Godot is becoming a go-to platform to create applications and tools that are graphically intensive. The work of Godot 4.0 begun in 2019 when I forked it after 3.1

Alpha 109
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Planet Coaster Crashing, Not Starting & Low FPS: How to Fix

Game Errors

10 64bit Processor: Intel i5-2300/AMD FX-4300 Memory: 8 GB RAM Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850 (2GB) DirectX: Version 11 Storage: 8 GB available space Additional Notes: Minimum specifications may change during development. It seems that this issue was not in the alpha version of the game and that it appeared now.

FPS 95
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D2 log 074 – New level format

Catnip Games

The graphics backend rewrite took a while. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. However, the situation is now good. This gives me freedom in level design and saves work making tiles… tileable. Interactive elements will be placed using the in-game editor. So it’s RGBZ.

Terrain 52