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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This is similar to the limitations of physical sculptures.

Content 95
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

Inside of that folder Right Click -> Create -> Shader -> Standard Surface Shader: Give the shader script name SeeThrough and open it in Visual Studio. The vert function on line 37 uses UnityObjectToClipPos which will transform the mesh vertex position from local object space to clip space.

Shaders 90
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Dev snapshot: Godot 3.2.3 beta 1

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ).

Beta 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Here's a Release Candidate for the upcoming Godot 3.2.3

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Android: Virtual keyboard size adjustment fixes ( GH-40672 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). If all goes well, the 3.2.3-stable

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Note: This change breaks forward compatibility, C# projects opened in 3.2.3

Bug 52