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Over The Top: WWI alpha Playtest

Indie DB

We are excited to announce that the first public alpha Playtest for Over The Top: WWI will be from the 13th till 14th April 2024!

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Gameplay Testing: What Is It and How Does It Work? 

iXie gaming

Gameplay testing , also called playtesting, is the process of having testers play a game to identify issues, collect feedback, and enhance its quality before official release. Join us as we explore these aspects of gameplay testing and more. What is Gameplay Testing? This process can be done at different phases of game development.

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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Neglecting thorough testing can leave a game unready, even for an Alpha release. Playtesters are vital in finding bugs, glitches, and potential issues. Roadblock #5: Inadequate Testing Testing is more than just a checklist; it’s a critical phase for game quality.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

items” that was chosen back during alpha when it was first created. Although introduced in pre-alpha as a potential balance mechanism, this was only ever used for one item (Dirty Datajack!), An ancient demo image from Cogmind pre-alpha with a deteriorating item state listed on a hypothetical item. We shall see.

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Rebalancing Cogmind

Grid Sage Games

The first part of this so-called “Great Utility Update” began during Alpha 12 with a few fundamental mechanical changes, but since then the project remained on the to-do list until 1) even more content was added to the game, and 2) we collected more info about what items people were and were not using, and why. Fine tuning.

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

As we are still in early alpha, that may change in the future though. “Talk with the players and do lots of playtesting. As MysticDev prepares to release the demo of Chasmal Fear during Steam Next Fest in February, the Mojsovski brothers picked a couple of streamers to help playtest the game. “We’re

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Garrisons 2.0

Grid Sage Games

Garrisons were originally added to Cogmind in the months after the first Alpha release in 2015 (see an overview here ) as an optional location for players to visit, adding a unique extra dimension to the world to answer the question “what if I infiltrate these things where many enemy squads come from?”

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