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Issue with masking a render Texture

Cocos

Hello all, I have a shader that takes the alpha value of one texture and applies to a sprite frame. I prefer to go this way so that I can have a gradient fade to transparency… the mask component uses the stencil buffer and isn’t set up to use alpha blending and therefore cannot utilize the gradient of alpha values.

Texture 40
article thumbnail

Issue with masking a render Texture

Cocos

Hello all, I have a shader that takes the alpha value of one texture and applies to a sprite frame. I prefer to go this way so that I can have a gradient fade to transparency… the mask component uses the stencil buffer and isn’t set up to use alpha blending and therefore cannot utilize the gradient of alpha values.

Texture 40
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Cocos Creator 3.8.4 Help

Cocos

I set up a custom render pipeline to use GaussianBlur in my project. Custom shader alpha issue NewProject.zip (90.8 I found an increase in memory when changing scenes, but I can’t find a solution. sys.garbageCollect’ was executed before and after changing the scene.

Alpha 52
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Cocos Creator 3.8.4 Help

Cocos

I set up a custom render pipeline to use GaussianBlur in my project. Custom shader alpha issue NewProject.zip (90.8 I found an increase in memory when changing scenes, but I can’t find a solution. sys.garbageCollect’ was executed before and after changing the scene.

Alpha 52
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Cocos Creator 3.8.4 Help

Cocos

I set up a custom render pipeline to use GaussianBlur in my project. Custom shader alpha issue NewProject.zip (90.8 I found an increase in memory when changing scenes, but I can’t find a solution. sys.garbageCollect’ was executed before and after changing the scene.

Alpha 52
article thumbnail

Cocos Creator 3.8.4 Help

Cocos

I set up a custom render pipeline to use GaussianBlur in my project. Custom shader alpha issue NewProject.zip (90.8 I found an increase in memory when changing scenes, but I can’t find a solution. sys.garbageCollect’ was executed before and after changing the scene.

Alpha 52
article thumbnail

Cocos Creator 3.8.4 Help

Cocos

I set up a custom render pipeline to use GaussianBlur in my project. Custom shader alpha issue NewProject.zip (90.8 I found an increase in memory when changing scenes, but I can’t find a solution. sys.garbageCollect’ was executed before and after changing the scene.

Alpha 52