Remove Alpha Remove Render Remove Shaders
article thumbnail

Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

What Is a Shader? Since the main premise of this effect is going to be a shader, we’ll start with explaining what a shader is. A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration.

Shaders 90
article thumbnail

Practical Tips for Optimizing Ray Tracing

Nvidia

Some ray-traced effects, like reflections or shadows, require support for out-of-frustum objects for rendering accuracy. Technically, you can use shader atomic increments to account for all the rays on each frame if needed. This way, you can process many dynamic meshes sharing the same shader using a single Dispatch call.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Dev snapshot: Godot 4.0 alpha 13

Mircosoft Game Dev

But we're not there yet and we'll keep having frequent alpha builds until we're ready to slap the beta label on the engine. All editor builds for this alpha have been updated with a hotfix. All editor builds for this alpha have been updated with a hotfix. Grouping annotations for shaders ( uniform_group ). alpha builds.

Alpha 52
article thumbnail

Practical Use of Render Textures

The Knights of Unity

And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. using legacy rendering, but the features I used work in SRPs too. What is a Render Texture.

Texture 52
article thumbnail

Dev snapshot: Godot 4.0 alpha 4

Mircosoft Game Dev

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , alpha 2 , alpha 3 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Known issues.

Alpha 52
article thumbnail

Release candidate: Godot 4.4 RC 3

Mircosoft Game Dev

Rendering: Shaders: Only convert default value to linear color if type hint is source_color ( GH-103201 ). Rendering: Metal: Fix SPIR-V MSL compilation on iOS targets ( GH-103337 ). XR: OpenXR: Emulated alpha blend mode should override the real blend mode ( GH-103338 ). Input: Change default deadzone back to 0.5

Bug 76
article thumbnail

Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. Rendering: Octahedral normal/tangent compression ( GH-60309 ). alpha builds. Core: A plethora of renames!

Alpha 52