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The Beginners Guide to Animation Rigging

Game Designing

A 3D animation rigger is a member of a visual effects team who helps to prepare 3D assets for animation. If you are looking to start a career in the field of digital media or 3D animation, becoming a 3D animation rigger may be a good choice for you. What is a 3D Animation Rigger?

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How to become a 3D visualization artist | Architecture visualization

CG Spectrum

The end results, known as renders, are photo-real content that, depending on their intended audience and medium, can be viewed in either 2D (still images) or 3D (walkthrough animations and virtual tours). Modeling, texturing, and lighting additional assets (furniture, props, decor, etc.) using 3D software.

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Godot 3.2 will allow disabling editor features

Mircosoft Game Dev

This dialog lets you enable or disable many areas of the editor: As you can appreciate on the image above, there are many things that can be enabled or disabled: General features, such as the 3D editor, script editing, or asset library. Finally, it's also possible to disable contextual editors for any enabled class (animation editor, etc.).

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GDquest Kickstarter Stretch Goals, Free Tutorials and Demos

Mircosoft Game Dev

Great 3d prototyping assets to help you develop games faster. If you want to get excellent learning material and help us bring more Free educational resources to the community, you can back us now on Kickstarter ! We're going to provide you with: An animated character with its controller, animation tree, and camera set up in Godot.

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2D Game Art Styles Overview

Moonmana

As you may guess from the name, 2D animation relates to 2-dimensional game art based on flat shapes and objects. We were living in the bits era until 2D art finally deployed distinct visuals making each one unique, and as technology kept on advancing, so did 2D animation. Let’s figure out what makes 2D art special. What is 2D Art?

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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

If a designer doesn't understand the technical and asset constraints she's working with, it can make for a lot of wasted work. My grand idea of a huge battle between massive armies is mostly impossible if the engine can only handle 12 models animating on screen before the frame rate drops.

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How virtual production student Ewald found his Haven at CG Spectrum

CG Spectrum

The more I scratched the surface, the more I became excited about the possibilities, and after three months, I decided to get serious about my education. I knew that I could make the scene look good with the help of Quixel materials and assets. I started teaching myself Unreal Engine via YouTube and Epic’s website.