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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Whether you’re a creator, game designer, or developer, Convai enables you to quickly modify a non-playable character (NPC), from backstory and knowledge to voice and personality. They used NVIDIA Audio2Face to power the facial animations of their characters, and NVIDIA Riva for speech-to-text and text-to-speech.

NPC 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

Film 52
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The Future of Art & AI in Game Production

iXie gaming

Artists have always played a crucial role in game development, meticulously creating characters, environments, and animations. Machine learning algorithms now generate realistic textures, procedural landscapes, and lifelike animations, reducing the time and effort required by human artists.

AI 52
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

link] 3D Asset Design. Last on our list for Asset Design updates are a couple models brought to you by the newest member of the Astral Clocktower family, Shelly! Joe continues to power through setting up our Nasahara Ruins level and establishing a cache of assets to use for both scenery and obstacles. Here's the bug in action.

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. Concept Art. If you're a big lover of fantasy games (and we're betting you are!)

Dev 52
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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

link] Not only does this new trailer feature a ton of sweet cinematics created right in Unreal Engine using our own models and animations, but it also showcases two new characters you’ll meet in gameplay during Kristala too. Bianca wasn't the only modeler working on custom assets for our Nisargan clan territory this issue.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Secondly, the animations that trigger when a potion is consumed take significantly longer to play out compared to the new VFX animations we have in the works for these crystal designs and results in having to halt the player while the animations play out. 3D Modeling.

Dev 52