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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

Render 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix]. Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ).

Render 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). A lot more GDScript fixes and improvements!

Beta 106
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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

New tools New debugging tools like the BVH viewer and Ray Timing Visualization allows developers to get a handle on ray tracing cost in their scene and get it tuned for speed. Uses approximate technique of shared animations to reduce overhead for simulating a full forest. NVIDIA RTX UE4.26 The new NVIDIA UE4.26

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix]. Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ).

Baking 40
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer’s stop() ( GH-71218 ). A lot more GDScript fixes and improvements!

Beta 81
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ). Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ).

Bug 52