Remove Animation Remove Baking Remove Localization
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all.

Beta 106
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The game enables multiplayer gameplay through two options: local mode or server-hosted online mode, allowing players to either connect directly on the same local network or join others via dedicated servers through automatic system pairing. What worked? Proper memory management ensures smooth, stutter-free multiplayer gameplay.

Games 78
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The adorable characters, detailed worldbuilding, and an animation style that is both refreshing and polished made it easy for players to immerse themselves in the world of Cookie Run and hard to leave. For a 2D game, animated cinematics can significantly help with storytelling in the main campaign.

Baking 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed native side LOD screen share calculation using local coordinates, causing calculation error. Skip rendering when the UI element Opacity is 0. Fixed Mat4.getRotation

Render 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix]. Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ). Audio: Make audio thread control flags safe ( GH-64608 ).

Render 52
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ). Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ). Core: Fix locale resource remapping with binary conversion on export ( GH-63629 ).

Bug 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix]. Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ). Audio: Make audio thread control flags safe ( GH-64608 ).

Render 40