Spine Animation problem with premultiplied alpha
Cocos
JULY 1, 2024
My 3d model animation work fine in preview. But when i put it in scene and run, It’s have a mistake of render at the teeth and neck of character like the picture below. I use baked animation but it just a little help. It work fine on other engine like Unity but i have a problem in Cocos Creator 3.8.3.
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