Remove Animation Remove Baking Remove Rigging
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

But how exactly does a simple sketch transform into a fully animated, game-ready asset? Games like Cuphead benefited from a strong visual direction upfront, ensuring a seamless execution of its hand-drawn 1930s animation style. Bringing Characters to Life Rigging gives static models movement, defining a skeleton of joints and controls.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts. Retopology is an essential step in creating 3D models for animation, games, and other interactive media. What is level of detail (LOD)?

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The utilization of Baked Lighting for static region precomputation results in enhanced runtime performance. Optimizing Animations for Smooth Performance Animations add realism but can strain multiplayer performance. Simplify Rigs: Remove unnecessary controllers, constraints, and bones.

Games 52
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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

So in April 2022, I quit my job to work on making animated short films full-time. Control rigs for the crew and X-Wing models. Building Control Rigs for a crew member. X-Wing animation using Control Rigs. Should I use a Control Rig, or should I keyframe the animation? Staying organized.

Film 98
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Little Racer – 3D Art

The Knights of Unity

What’s more, it’s easy to imitate movement by creating a simple animation, as we did in the booster’s model. Creating animations for animals wasn’t an easy part. Adjusting mesh, rig and skinning needed a couple of iterations. We created 4 UV sets of each car and wrote a shader that swaps them. Track components .

Art 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

With the first variant completely finished, Bianca was able to get a successful bake for the second model this month before moving onto the base sculpt for the final rat and armor. Rigging / Animation. With the facial rig finished, Allie then continued her work on implementing the new character model into the game build.

Dev 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Coding camera angles for games and animation has been a pain … Until now. In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. This was created by Unity in collaboration with Disney Television Animation.