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How Mobile Game Developers Are Using Anime to Boost Engagement and Revenue Across the Globe

Game Refinery

Anime has always had an immense following in Japan and Asia, but its popularity in the West has grown significantly over the past decade. The US anime market is expected to be valued at over $60bn by 2030 , more than twice what it was a decade ago.

Animation 130
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Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

Lee focuses on art direction, UI/UX design and related programming tasks, while Kim takes charge of illustrations, adventurer designs and animations. Players must carefully balance their actions to avoid suspicion while maximizing their profits, all within the constraints of a turn-based management system.

Balance 129
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay. What worked?

Games 71
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Using Cascadeur for Creating 3D Character Animations

Logic Simplified

As an animator at Logic Simplified, with nearly a decade of experience, I've had the chance to work with a wide range of animation software. Each one, from Autodesk Max and Maya to Blender and Spine 2D animation , has carved out its own niche in my workflow, contributing something unique and valuable. Let me confess.

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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

We’ll soon be conducting first playtests with the horse-loving target audience to make sure riding controls and animations hold up to scrutiny. I’m really happy with how our animations are turning out. The visual appeal of Windstorm: The Legend of Khiimori is also a standout feature.

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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

In Pirofauna , players take on the role of a cute little flame that uses its searing powers to bring light into the dark and misty forest and save the animals from all sorts of nasty creatures. “I’ve Therefore, for balance, I create such a positive image of fire. Of course, it didn’t all start with philosophizing.

Indy 249
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Art direction, lighting, and animations must remain uniform, even as new artists or external studios contribute to asset creation. Resource Constraints Balancing in-house teams vs. outsourcing remains a major challenge.

Art 52