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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

We’ll soon be conducting first playtests with the horse-loving target audience to make sure riding controls and animations hold up to scrutiny. I’m really happy with how our animations are turning out. The visual appeal of Windstorm: The Legend of Khiimori is also a standout feature.

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Windstorm: The Legend of Khiimori takes equestrian gaming to 13th century Mongolia

PreMortem.Games

We’ll soon be conducting first playtests with the horse-loving target audience to make sure riding controls and animations hold up to scrutiny.” I’m really happy with how our animations are turning out.” The visual appeal of Windstorm: The Legend of Khiimor i is also a standout feature. “It

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

They created interactive installations, motion graphics animations, experiential web pages, mobile apps, and lots of other creative projects. We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with.

Art 138
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How to create an animation production pipeline with Flaneer on AWS?

AWS Games

Animation has boomed in recent years and it’s now present in nearly every film or television show. The increase in popularity is caused by animation’s ability to storytell and hold an audience’s attention. Although, crafting animations isn’t a cakewalk by any means. Why would a cloud infrastructure like AWS help?

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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

To strike a balance, the team aimed to automate as much of the body movements as possible while retaining the meaningful choices that players make while climbing. ” “We went from animation based to animation with inverse kinematics (IK), to fully IK based, to ragdoll based, guided by IK and minor animations. .

Indy 104
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‘Yar’s Rising’ and Reimagining Classics for Game Development with James Montagna | 347

Game Dev Unchained

’ Through our discussion, I gained a profound appreciation for the delicate balance required to honor the original’s spirit while introducing innovative gameplay mechanics that captivate a new generation of gamers. This balance was achieved through a combination of careful planning and creative experimentation.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Episode 07: "We'll Know Where It Is" covers more VR dev and the semi-departure of animator Ray Crook. They still need to balance this pre-production with finishing the studio's other projects too. What's the balance? Again, what's the balance here? Sharp criticism and failure is what hones your design sense.

Art 147