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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

In Pirofauna , players take on the role of a cute little flame that uses its searing powers to bring light into the dark and misty forest and save the animals from all sorts of nasty creatures. “I’ve Therefore, for balance, I create such a positive image of fire. Of course, it didn’t all start with philosophizing.

Indy 249
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Resource Constraints Balancing in-house teams vs. outsourcing remains a major challenge.

Art 52
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

They created interactive installations, motion graphics animations, experiential web pages, mobile apps, and lots of other creative projects. We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with. he says.

Art 138
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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

The stunning visuals in "Avatar: The Way of Water" (2022) and Pixar's "Elemental" (2023) demonstrate how both live-action and animation redefine the limits of visual effects. They capture real actors' performances in live action and build complete worlds from scratch in animation. Animated films craft every visual element digitally.

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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. Who is a Game Artist?

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

The 3D modeling process commonly begins with 3D modelers receiving a scan of a prop, character, or vehicle either directly from a live-action shoot or from external sources like MegaScans (a website offering a diverse range of pre-scanned generic assets). and cinematography (shot framing, composition, camera angles, etc.)

Film 52
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How to Do a Script Breakdown: A Film Producer's Step-by-Step Guide

Filmustage

You'll need to track down every element that makes your story tick: Stars and speaking parts Set pieces and props Movie magic effects Costumes and makeup Sound and music moments Cars and creatures Lights and cameras Each piece needs to be marked with precision, ensuring every department knows its part in the show.