Remove Animation Remove Balance Remove UX
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Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

Lee focuses on art direction, UI/UX design and related programming tasks, while Kim takes charge of illustrations, adventurer designs and animations. Players must carefully balance their actions to avoid suspicion while maximizing their profits, all within the constraints of a turn-based management system.

Balance 129
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay. What worked?

Games 78
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5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

The Origin of UX Design The origin of User Experience (UX) design can be traced back to the 1940s, when Human Factors Engineering, or Ergonomics, emerged. This is when information architecture and interaction design became essential in UX practice. With UX taking centre-stage, could user-centered design be far behind?

UX 45
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Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. They create animations for things that are neither objects nor characters. UI/UX artist A UI/UX artist creates the visual aspects of a game’s user interface, menus, icons and other interactive components.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

Product differentiation is driven by UX, art styles, production quality and minor meta systems such as quests and saga maps. Since the defender has no way to protect his coins during a raid, the odds are balanced for the attacker by limiting the total loot that can be stolen and also fragmenting the total loot across the defender’s base.

UX 52
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Royal Kingdom: Will It Outgrow Its Big Brother’s Influence?

Deconstructor of Fun

Meta Game / UX / UI Here’s where the interesting changes begin. Economy The core loop is the same, however, the progression balancing (potion outputs) has changed. This makes it easier to balance the campaign and matchmake players for Live Events (Lava Quest, Episode/Level Race, etc). The propeller comes to the rescue!

Puzzle 64