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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1!

Beta 106
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ).

Render 86
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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

Shaders 73
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better. Reorganized shader editor UI The editor experience for shaders and visual shaders got some TLC in GH-100287. See the GitHub issue tracker for a complete list of known bugs.

Dev 62
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Animation: Support hiding functions calls in Method Tracks ( GH-96421 ). Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). See the GitHub issue tracker for a complete list of known bugs.

Dev 75
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Shaders: Fix source_color default value ( GH-101642 ). something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs.

Beta 76
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Fix a handful of regressions from some of the bigger input and animation changes merged for beta 15. Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 108