Remove Animation Remove Bug Remove Sprite
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs. The issue is tracked in GH-101391.

Beta 77
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3.8.3 2D spriteFrame animation bug: switching between animation clips no display sometimes

Cocos

I have several 2D animation clips changing spriteFrame, but switching between these clips can sometimes cause the image totally disappears. Logs show that the animation is playing, spriteFrame is changing, node and Sprite component is active, but there is just no image at all. Anyone knows what’s going on?

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3.8.3 2D spriteFrame animation bug: switching between animation clips no display sometimes

Cocos

I have several 2D animation clips changing spriteFrame , but switching between these clips can sometimes cause the image totally disappears. Logs show that the animation is playing, spriteFrame is changing, node and Sprite component is active, but there is just no image at all. Anyone knows what’s going on?

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Animation: Add animation_started/finished signals to AnimationTree and fix time accuracy in StateMachine ( GH-70278 ). Bug reports.

Beta 106
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Annoying feature/bug?

Cocos

Sorry to litter up the forums with a question like this but I couldn’t find anything about it anywhere online… So… I have made some shaders that use time to essentially animate themselves. Whenever I attach them to a material, and then a sprite in the engine, I can see them moving in the editor as expected.

Bug 40
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Annoying feature/bug?

Cocos

Sorry to litter up the forums with a question like this but I couldn’t find anything about it anywhere online… So… I have made some shaders that use time to essentially animate themselves. Whenever I attach them to a material, and then a sprite in the engine, I can see them moving in the editor as expected.

Bug 40
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Godot gets a brand new animation editor (with cinematic support)

Mircosoft Game Dev

The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). Animation editing was one of the first distinctive Godot features. All is done transparently by simply animating property states. A bit of history.