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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention. It even helps writing the lines.

AI 194
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Generative AI Sparks Life into Virtual Characters with NVIDIA ACE for Games

Nvidia

The creation of non-playable characters (NPCs) has evolved as games have become more sophisticated. The number of pre-recorded lines has grown, the number of options a player has to interact with NPCs has increased, and facial animations have become more realistic.

AI 103
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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

Attendees can also check out Ada, a prototype in-game NPC powered by the MetaHuman Animator in Unreal Engine and Amazon Bedrock. AWS will be joined by game studios and technology partners for panel discussions on generative AI, cloud game development, and building game development backends.

AI 120
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World! Of! Warcraft!

Grumpy Gamer

Other than the people in my group, everyone else might as well be NPC's. I'd like to be able to mouse over buildings to see what they are. I hate wandering into town and having to hunt down the right building. Come on, they're animals, and not wicked-cool magic animals, just plain old animals.

NPC 130
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World! Of! Warcraft!

Grumpy Gamer

Other than the people in my group, everyone else might as well be NPC’s. I’d like to be able to mouse over buildings to see what they are. I hate wandering into town and having to hunt down the right building. Come on, they’re animals, and not wicked-cool magic animals, just plain old animals.

NPC 130
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

You can totally miss important conversations and scenes because you're stuck in the stairwell climbing animation at exactly the wrong time. Your cute animal cult will follow whatever "Doctrines" you declare. Gradually all these advancements and upgrades add up to a NPC-driven town that can maintain and feed itself automatically.

Indy 130
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. where the main drawback is you're still vulnerable during the 2 second execution animation. Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight.

Fighting 130