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Can't set active true false inside animation clip. Cocos Creator 3.7.0

Cocos

this still happens, while ago I can set active open when I reopen the animation clip again it said missing… even in the newest version 3.8.2

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Can't find Transition Interruption feature in Cocos Creator 3.8.2. Need to interrupt current state animation clip of marionette system

Cocos

Hi all, I need to interrupt attack animation clip state of marionette system when unit dies, however if I seed trigger or boolean variable “Die” to true, unit continues to play attack animation clip till it end and just after it starts transition to “Dead” state… How can I make it to stop “Attack” animation clip/state and move it straight away to “Dead” (..)

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Can't set active true false inside animation clip. Cocos Creator 3.7.0

Cocos

How can I use Active inside the animation clip? @pandamicro @iwae can you help here into this thread? Is it not possible anymore?

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3.8.3 2D spriteFrame animation bug: switching between animation clips no display sometimes

Cocos

I have several 2D animation clips changing spriteFrame, but switching between these clips can sometimes cause the image totally disappears. Logs show that the animation is playing, spriteFrame is changing, node and Sprite component is active, but there is just no image at all. Anyone knows what’s going on?

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3.8.3 2D spriteFrame animation bug: switching between animation clips no display sometimes

Cocos

I have several 2D animation clips changing spriteFrame , but switching between these clips can sometimes cause the image totally disappears. Logs show that the animation is playing, spriteFrame is changing, node and Sprite component is active, but there is just no image at all. Anyone knows what’s going on?

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Can't use Animation Clips in Marionette!

Cocos

I’ve been attempting to create a basic animation graph for my game object, but unfortunately, I’ve come across a limitation. It seems that Animation Clips that are personally created within the editor cannot be used in the graph. It would be incredibly helpful if animation graphs could be. Is this restriction permanent?

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Can't use Animation Clips in Marionette!

Cocos

I’ve been attempting to create a basic animation graph for my game object, but unfortunately, I’ve come across a limitation. It seems that Animation Clips that are personally created within the editor cannot be used in the graph. It would be incredibly helpful if animation graphs could be. Is this restriction permanent?