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Major Bugs with the Animation Timeline Tool in 3.8.1

Cocos

Here is what I know, somebody from our team is trying to make an animation. They need to make two animations and the first one worked great. At some point our animator was no longer able to enter animation editing mode from within prefab edit mode… he would click enter animation editing mode over and over and nothing would happen.

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Can't set active true false inside animation clip. Cocos Creator 3.7.0

Cocos

i would check it EDIT: i was trying 3.6.x In what version was available? x versions, no activate properties here, are you sure about it?

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How to Start Keyframing in Animation

Game Designing

Terminology in the world of animation and video editing can stop you in your tracks. What exactly are they, and why are they so important to animators and video editors? What exactly are they, and why are they so important to animators and video editors? What Is Keyframe Animation? Every video has a keyframe.

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Dos and Dont’s of an Animation Portfolio Website

Game Designing

Animation is not just about quirky or cartoonish images; it’s also about conveying a message, story, or narrative. Animation is a creative and effective way to tell a story, so much so that the global animation industry was worth $395 billion in 2022 according to a Yahoo! What Is an Animation Portfolio? Finance report.

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Noob question about scripting animation

Cocos

Then, during the timeline animation clip, at the point where the card should be flipping over, is it possible to insert a frame event where the sprite image should change, and trigger it to pull random card sprite from atlas in code? Edit: In case it is misleading… I know how to make the card physically look like it is flipping over.

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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

For example, this 30 second cutdown edited by Gary J. It could even be one clip if there’s enough interesting stuff happening consistently. I made a TikTok video going through one of these threads and demonstrating which pitches stood out from the rest. I think a good pitch makes it more likely people will watch.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed Animation Editor keyframe data not refreshed after creating or switching animation clips. Skip rendering when the UI element Opacity is 0.

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