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Major Bugs with the Animation Timeline Tool in 3.8.1

Cocos

Here is what I know, somebody from our team is trying to make an animation. They need to make two animations and the first one worked great. I do know that I saw this person selecting multiple nodes in the hierarchy at various points and making blanket changes to all of them at once. The new clip plays as expected.

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How to Start Keyframing in Animation

Game Designing

Terminology in the world of animation and video editing can stop you in your tracks. What exactly are they, and why are they so important to animators and video editors? What exactly are they, and why are they so important to animators and video editors? What Is Keyframe Animation? Every video has a keyframe.

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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

The stunning visuals in "Avatar: The Way of Water" (2022) and Pixar's "Elemental" (2023) demonstrate how both live-action and animation redefine the limits of visual effects. They capture real actors' performances in live action and build complete worlds from scratch in animation. Animated films craft every visual element digitally.

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Dos and Dont’s of an Animation Portfolio Website

Game Designing

Animation is not just about quirky or cartoonish images; it’s also about conveying a message, story, or narrative. Animation is a creative and effective way to tell a story, so much so that the global animation industry was worth $395 billion in 2022 according to a Yahoo! What Is an Animation Portfolio? Finance report.

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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

Get to the point Seriously though, show what the game looks like when it’s being played. A trailer posted in this context is more about giving a tiny sample to then get someone to click through. It could even be one clip if there’s enough interesting stuff happening consistently. Don’t forget the link!

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. The Scene Editor supports selecting the next node with a single click when using the Rectangle Transform tool.

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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? Assumptions 1) We’re building a classic 2D point-n-click adventure game. The goal here is a class point-n-click adventure.

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