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I have several 2D animationclips changing spriteFrame, but switching between these clips can sometimes cause the image totally disappears. Logs show that the animation is playing, spriteFrame is changing, node and Sprite component is active, but there is just no image at all. Anyone knows what’s going on?
I have several 2D animationclips changing spriteFrame , but switching between these clips can sometimes cause the image totally disappears. Logs show that the animation is playing, spriteFrame is changing, node and Sprite component is active, but there is just no image at all. Anyone knows what’s going on?
Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). With some further fixes like GH-102424 , GH-102497 , and GH-102477 , lightmap baking got a nice upgrade in this snapshot.
Currently, my client engineer has 5 cards being dealt and each card sprite pulls from a random card image on an atlas. I would like to put the image of the card’s back as the default sprite frame. I know I can change the sprite frame image in the timeline, but it needs to pull from an array. I’ve already accomplished that.
I am using CC version 3.8.1 this is images of my code: let getImg = async (name : string, path : string = 'int04') => { return new Promise((res,fai) => { cc.resources.load(path+"/"+name+"/spriteFrame", cc.spriteFrame ,(err, texture) => { res(texture); }); }) } let createAnimationArray = async(parent, list: any, speed:number = 0.1,
x is that, several times, sprites are separated in many nodes in order to be animated or assembled. 2D Masking / Clipping. branch, this will be doable in a much easier way, thanks to the "clip children" property in the visibility section. This has been added for 4.0 thanks to the new DirectionalLight2D node.
“Throughout the game, there were issues with assets clipping into each other, models popping in and out, and huge frame rate drops,” Stanley said. “Throughout the game, there were issues with assets clipping into each other, models popping in and out, and huge frame rate drops,” Stanley said.
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