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Video: Living paintings of OFK: art directing the style and lives of an indie-pop band

Game Developer

We are OFK’s art director Nafisah Tung shows off how the team concepted, painted and animated the vibrant characters of We are OFK.

Art 246
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From concept art to animation: ?Bring fantasy characters to life with Ziva VFX

Unity Blog

Learn how to bring concept art to life with Ziva VFX, and discover the animation workflow behind creating real-time 3D characters.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.

Puzzle 257
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Bayard Wu

Concept Art World

Concept Art World Bayard Wu Bayard Wu is a freelance illustrator and concept artist currently working in the video game industry. Bayard studied animation at the Guangzhou Academy of Fine Arts. The post Bayard Wu first appeared on Concept Art World

Concepts 138
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Tape to Tape by Excellent Rectangle is the world’s first hockey roguelite

PreMortem.Games

look with fluid animations in a sports game. Their solution was a unique blend of hand-drawn 2D sprites and animations in a 3D environment. Julien explains: “For a fast-paced sports game such as ours, we wanted the sprites to move and animate in 8 directions.

Animation 232
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From Concept to Success: A Deep Dive Into Our Popular Gaming Solutions

Logic Simplified

Such software frameworks provide us with the basic tools and systems for rendering, physics, audio, networking, scripting, animation, user interface, etc, to simplify and streamline the game development roadmap and ensure that the game runs smoothly and efficiently on different devices and platforms.

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Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

The concept evolved from there, eventually centering on an inn caught between two rival guilds of adventurers. Lee focuses on art direction, UI/UX design and related programming tasks, while Kim takes charge of illustrations, adventurer designs and animations. What if there was an inn where monsters and adventurers could stay together?

Balance 129