Remove Animation Remove Culling Remove Pixel
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2024 Cherry-picks

Mircosoft Game Dev

Strategize with animals and nature in mind! Look at these shiny highlights: 2D physics interpolation 2D hierarchical culling Mesh merging Discrete level of detail (LOD) ORM materials Text to speech Arctic Eggs This game about cooking eggs in a cold climate found great reception on the internet. The feature freeze for 3.6

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Other areas: Animation "reset" track. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall).

UX 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Animation: Add animation "reset" track featurex ( GH-44558 ). In-depth documentation is available.

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Animation: Add animation "reset" track featurex ( GH-44558 ). Audio: Add Listener2D node ( GH-53429 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Animation: Add animation "reset" track feature ( GH-44558 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Animation: Add animation "reset" track feature ( GH-44558 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Implement per-pixel transparency ( GH-51935 ). Animation: Add animation "reset" track feature ( GH-44558 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52