Remove Animation Remove Culling Remove Writing
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Several other areas got improvements, like the editor (which has been vastly reworked), UI system, multiplayer, navigation, audio, animation, etc. A lot more.

AAA 145
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Delores Source Code Released!

Grumpy Gamer

I'm sure everyone is getting tired of playing Animal Crossing, and what better way to exercise your grey-matter than modding your favorite game. I did publish all the source code to Delores on GitHub , but it wasn't an accident. It was a well planned endeavor to give you even more to do during pandemic lock-down. there's more.

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Delores Source Code Released!

Grumpy Gamer

I’m sure everyone is getting tired of playing Animal Crossing, and what better way to exercise your grey-matter than modding your favorite game. (wait for Todd in the third row, who laughs at anything, to stop laughing) I did publish all the source code to Delores on GitHub , but it wasn’t an accident. “Holy crap-a-reno!

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

In my previous post, I mentioned that I would be write a series of articles on Cocos Cyberpunk. 1、animations There is only one animation file under the folder, which is used for camera animation during roaming the scene when start. including animations,effects,models,shaders,ui,sounds and so on.

Code 52
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Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

Answer: There is no need to modify any code of the engine as the latest version of Cocos Creator allows users to write their own Custom Render Pipeline in TS within project folder. Static Occlusion Culling The fastest way to render an object is to simply not render it. Kylin: Have you made any modifications to the engine?

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Other areas: Animation "reset" track. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall).

UX 52
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2024 Cherry-picks

Mircosoft Game Dev

Strategize with animals and nature in mind! Look at these shiny highlights: 2D physics interpolation 2D hierarchical culling Mesh merging Discrete level of detail (LOD) ORM materials Text to speech Arctic Eggs This game about cooking eggs in a cold climate found great reception on the internet. The feature freeze for 3.6