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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

They created interactive installations, motion graphics animations, experiential web pages, mobile apps, and lots of other creative projects. We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with.

Art 138
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Actually talk to the (author-led AI) murder suspect in Dead Meat by Meaning Machine

PreMortem.Games

When we showed the demo at EGX, the average playtime was forty minutes and we were having to kick people off to let others have a go.” And so, the duo started exploring different ways to turn talking into a puzzle. Now he’s ready to take talking games to the next level with his new project Dead Meat.

AI 129
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CGS Grad's Unreal project selected as finalist for 2023 Rookies Awards

CG Spectrum

I chose the City Sample Demo because it already looks amazing, and since the class lessons were in using the Take Recorder instead of environment building, this seemed like a win for my time spent and potentially having something cool for my portfolio. City Sample Demo 3D environment. The plan was to have a three-to-four-shot sequence.

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Brok the InvestiGator is the first Punch&Click game “Indies need to be innovative”

PreMortem.Games

For BROK I didn’t draw and animate the characters myself, although I still did some inking and coloring work, plus all the backgrounds. Puzzles are also adapted for blindness. A demo/trial is available on all of them. Will you ever work in a team or is it only solo for you? How did you come up with this unique mix? “It’s

Indy 104
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

With the updated armor sets handed off to our 3D modelers, James then whipped up a few fresh concepts for some of the remaining items in the Kristala demo that needed to be replaced with newer models, including: Keys to unlock various gates and doors. Welcome signage for The Dalamase, the level featured in our demo.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. You can listen to our episode of the Game Raven Review podcast right meow! Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. In the full version of Kristala, you'll be able to choose from one of six different clans.

Dev 52