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They created interactive installations, motion graphics animations, experiential web pages, mobile apps, and lots of other creative projects. We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with.
When we showed the demo at EGX, the average playtime was forty minutes and we were having to kick people off to let others have a go.” And so, the duo started exploring different ways to turn talking into a puzzle. Now he’s ready to take talking games to the next level with his new project Dead Meat.
I chose the City Sample Demo because it already looks amazing, and since the class lessons were in using the Take Recorder instead of environment building, this seemed like a win for my time spent and potentially having something cool for my portfolio. City Sample Demo 3D environment. The plan was to have a three-to-four-shot sequence.
For BROK I didn’t draw and animate the characters myself, although I still did some inking and coloring work, plus all the backgrounds. Puzzles are also adapted for blindness. A demo/trial is available on all of them. Will you ever work in a team or is it only solo for you? How did you come up with this unique mix? “It’s
With the updated armor sets handed off to our 3D modelers, James then whipped up a few fresh concepts for some of the remaining items in the Kristala demo that needed to be replaced with newer models, including: Keys to unlock various gates and doors. Welcome signage for The Dalamase, the level featured in our demo.
Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. You can listen to our episode of the Game Raven Review podcast right meow! Concept Art.
After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. In the full version of Kristala, you'll be able to choose from one of six different clans.
In a few months, we'll be kicking off our very own Patreon where you'll be able to get even more detailed and comprehensive dev blogs that include first looks at new models, inside access to previously unrevealed characters and NPCs, and a glimpse into how our programmers, artists, modelers, and animators do their thang. Let's dive in.
Since then, we've been laser-focused on our next big milestone: completing the entire vertical slice for Kristala.Which means we're inching closer and closer to the official release of the game's demo too. Their leather armor is often decorated with twisting vines, animal imagery, preserved flowers, and other natural craftsmanship.
“I’d watch amazing animated movies like Shrek, and I’d think, wouldn’t it be great to see something this good about Jesus Christ” After gaining experience making mobile games, Vysochanskiy’s development studio SimulaM decided that his dream project should be interactive.
We really loved how the demo was looking at the end of 2020, but we thought it embodied a bit more whimsy than it did darkness, so we've officially embarked on a complete overhaul of the entire demo level, including character models, level design, environments, and more. Are you ready to get dark, dear friends? Concept Art.
When you embark on your Raksaka Proving at the beginning of the Kristala demo, you'll quickly realize you must also battle your way through hordes of gnarly, angry Kotakayan soldiers who are mercilessly hunting you and actively working to see you fail. Rigging / Animation. Level Design. link] Programming.
In the Kristala demo, you'll play as the chosen warrior from the nature-loving Nisarga clan. Before diving into his final sprint task for this month, Nick first took some time to retexture our female player character’s whiskers so that they work properly when skinned/animated. Game Production / Rigging / Animation. Check it out!
This time we’ll be working on some scripts to make working with anchor points in code a bit simpler, and allow us to animate some things in our UI. This will be the main object we are animating in this lesson. Once the preset is set to custom, there are three main pieces of the puzzle we’ll be looking at.
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Our team was a bit more drawn to the darker version, so you'll see that set featured in the Kristala demo once it's released on Steam, itch.io, and Gamejolt. Game Production / Rigging / Animation. Music is an important piece of the Kristala puzzle. Here are a few in-progress shots so far. link] Sound Design.
Because, at their hearts, Zelda games are puzzle games with a bit of combat bolted on. Puzzle games are a niche genre. Remember, this is a puzzle game at heart. These two videos, inexperienced and experienced , are a pretty good demo. And this makes sense. Elden Ring. Baldur's Gate 3. Let's take a closer look!
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