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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Highlights Many features originally intended for 4.3 ended up making it into 4.4 New in Beta 1!

Beta 106
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

dev 1 snapshot, but surely they couldnt follow that up with another flood of anticipated changes, right? dev 1 release notes for an overview of some key features which were already in that snapshot, and are therefore still available for testing in dev 2. With the 4.4 development snapshots. Well, maybe not after seeing the 4.5

Dev 57
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Animation: Support hiding functions calls in Method Tracks ( GH-96421 ). Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). 3D: Fix Camera3D gizmo representation to accurately reflect FOV ( GH-101884 ).

Dev 75
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

at full speed (with a first dev snapshot released last week!), Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ).

Render 86
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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

Animation: Add validation for rotation axis to SpringBoneSimulator3D ( GH-101571 ). Animation: Clarify SpringBoneSimulator3D s gravity units and improve documentation ( GH-101652 ). Animation: Fix glitch in SpringBoneSimulator3D by storing the previous frames rotation instead of using no rotation when the axis is flipped ( GH-101651 ).

Beta 67
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Shaders: Fix source_color default value ( GH-101642 ). With some further fixes like GH-102424 , GH-102497 , and GH-102477 , lightmap baking got a nice upgrade in this snapshot. Core: Add explicit error messages to Multimesh functions ( GH-101109 ).

Beta 76
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! Jump to the Downloads section.

Beta 101