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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention.

AI 194
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Generative AI Sparks Life into Virtual Characters with NVIDIA ACE for Games

Nvidia

Game developers are exploring how these technologies impact 2D and. Game developers are exploring how these technologies impact 2D and 3D content-creation pipelines during production. The creation of non-playable characters (NPCs) has evolved as games have become more sophisticated.

AI 103
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VR & AI – The Future of Gaming?

Played with Fire

This question intrigues both gamers and developers as these advancements promise more immersive, intelligent, and interactive gaming experiences. From AI-powered NPCs that adapt to player strategies to VR environments that transport players into entirely new worlds, the fusion of these technologies is revolutionizing gaming.

AI 52
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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

With the annual Game Developer Conference (GDC) just days away, Amazon Web Services (AWS) for Games is ramping up to host exciting technology demonstrations and programming focused on evolving industry trends, including generative artificial intelligence (AI). Explore real-world use cases for a variety of generative AI services and solutions.

AI 120
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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Convai is a versatile developer platform for designing characters with advanced multimodal perception abilities. Convai is a versatile developer platform for designing characters with advanced multimodal perception abilities. These characters are designed to integrate.

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Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

I posted a challenge for aspiring developers to identify as many specific features and systems as they could spot. It’s been a few days since the Dragon Age Veilguard gameplay video was released. My expertise is in gameplay, so that’s where I will be focusing. Expertise on visuals like lighting, rendering, shaders, etc.

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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. where the main drawback is you're still vulnerable during the 2 second execution animation. Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight.

Fighting 130