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Tape to Tape by Excellent Rectangle is the world’s first hockey roguelite

PreMortem.Games

Expressive characters Using Unity as their engine, the biggest challenge was creating a visually distinct 2.5D look with fluid animations in a sports game. Their solution was a unique blend of hand-drawn 2D sprites and animations in a 3D environment.

Animation 232
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The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. One, how Spine works as a great 2D animation software. How does it work? They create!

Animation 110
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Billboard Sprites reduces GPU processing through the use of simple models for distant objects. Efficient Physics Management: Balance Accuracy & Performance Through the PhysX engine from Unity users achieve detailed physics calculations at the expense of heavy system usage.

Games 78
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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

In todays dynamic game development world, animation plays a vital role in defining player experiences and shaping game aesthetics. From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience. How did 2D and 3D Animation Evolve in Gaming? So, lets dive in!

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Noob question about scripting animation

Cocos

I have intermediate knowledge with C# and have worked in “another popular engine” for years but Cocos is brand new to me. Currently, my client engineer has 5 cards being dealt and each card sprite pulls from a random card image on an atlas. I would like to put the image of the card’s back as the default sprite frame.

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Core: Add explicit error messages to Multimesh functions ( GH-101109 ).

Beta 76
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Godot gets a brand new animation editor (with cinematic support)

Mircosoft Game Dev

The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). Animation editing was one of the first distinctive Godot features. All is done transparently by simply animating property states. New layout.