This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. look with fluid animations in a sports game. Their solution was a unique blend of hand-drawn 2D sprites and animations in a 3D environment. He reminisces: “1994 has got to be my favorite NHL.
The Phoenix Rising International Film Festival (PRIFF) is no exception, embodying the spirit of indie cinema in its truest form. From the gritty streets of New York City in the 70s to the vibrant French New Wave movement, indie filmmakers have always strived to present raw, unfiltered narratives.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. For example, all the audio is made by Sam Houselander , all the music by Olli Oja and all the animations are done by Nacho de Andres.
Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.
French indie studio Seed by Seed appreciates the importance of players’ time. They fit the world and are much easier to animate. People who just want to live stories in a fantasy world but are turned off by violence and combat. In that time players go on little big adventures in a magical world. “We’re
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. For example, all the audio is made by Sam Houselander , all the music by Olli Oja and all the animations are done by Nacho de Andres.
Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. that a bigger US AAA or a non-US indie would've failed to capture. You're fighting not only the privatization of public health but also reckless climate engineering! But not really.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. For example, all the audio is made by Sam Houselander , all the music by Olli Oja and all the animations are done by Nacho de Andres.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. For example, all the audio is made by Sam Houselander , all the music by Olli Oja and all the animations are done by Nacho de Andres.
Both are open-world action-adventure games with fantasy elements and similar mechanics. All of this creates a more lighthearted fantasy world. It’s also important to consider that the bar for video games is being set ever higher, even for indies. That means players have come to expect a certain level of polish in games.
is one of the most striking indie games coming out this summer. With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. To dig a solid fantasy out of that ‘omelette’, we found ourselves essentially relying on a good ol’ helping of subtractive design.
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Many of our friends who've already had a chance to play early builds of Kristala have lovingly referred to it as Cat Souls.
It’s fair to say that 3D game art styles are used everywhere – in film and cartoon production, animation, interior design, and architecture fields, and especially in game development. Fantasy Realism. Fantasy realism is used for games full of movement, action, and drive. The definition comes from the name.
In Harvest Island, you are born into a farm and animals are there for you. Very much like real life fishing but simplified into a fantasy game. Another interesting mechanic I added is that you can sing to your animals. Befriending wild animals help improve your character overall. Wild Animals Bonuses. Exploration.
Same goes with harvest moon, and most other indie farming simulators out there as well. You’re pretty much living a 2nd life in a fantasy world. The main character doesn’t talk and it’s designed that way because you are playing that empty of a shell character and giving that character life to that fantasy world.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. If you're a big lover of fantasy games (and we're betting you are!), What do you think?
Wayyyy back in the 70s and 80s, science fiction/fantasy/superhero content hadn't completely taken over the culture yet. You can turn on the tap and choose from 73 different flavors of Medieval Fantasy Content. But there was no political obligation to like or hate Generic Fantasy Product made by a Trillion Dollar Global Conglomerate.
Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Are you ready to enter the fantasy? Game Production / Rigging / Animation.
Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. link] Rigging / Animation. If you're just joining us, welcome!
Greetings, friends and fantasy aficionados! Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. Game Production / Rigging / Animation.
This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Refactored blueprints and fixed animation bugs. Updated the player character's general movement.
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). The first official gameplay trailer for Dark Fantasy ARPG Kristala.
We have a few VR games now inspired by Japanese anime styles, including an MMORPG. It is an indie offering, so like most things VR, it is the indies who are blazing the trail. The game that should make you feel like a badass adventurer in a fantasy world ends up making you feel like a mute klutz wearing oversized mittens.
Hello, loyal Kristalans and faithful fantasy fanatics! Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. 3D Asset Design.
Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. link] Rigging / Animation.
Welcome back to the fantasy, friends! You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Game Production / Rigging / Animation. 3D Asset Design.
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). link] Rigging / Animation. Welcome, beautiful creatures!
In many respects, Final Fantasy VII and Bioshock that were mentioned in the context of the narrative motive highlight this very split: the Japanese took Wizardry and choose a form that prioritised the narrative motive for its storytelling (hence the 'animated movie cut with a game' that followed in the 1990s).
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. For now, let's leave reality behind and take a step into the dark fantasy world of Kristala.
Charles Lee (Art Lead) , veteran art director and concept artist with past experience at Blizzard , Sony Pictures Animation , and who until very recently worked in the Visual Development of Netflix hit Arcane (damn!). The common point is that both were the co-founders of the indie games company Scuttlebutt Games.
Games like God of War: Chains of Olympus, Ghost of Sparta, Monster Hunter Freedom Unite, and Final Fantasy Tactics: War of the Lions broke new ground. Games like God of War: Chains of Olympus, Ghost of Sparta, Monster Hunter Freedom Unite, and Final Fantasy Tactics: War of the Lions are all examples of the power of the PSP 3.
For anyone wanting more context, here is the complete set of questions they had about loot boxes in Fantasy Strike and beyond, and the answers I provided: SRK Questions Any idea when this feature will be implemented? What are the thoughts on the ongoing discussions and will Fantasy Strike have any specific strategies to not alienate gamers?
This is the only place where you'll get a monthly, in-depth look at the development process for our inaugural title, Kristala - an enchantingly delightful 3D dark fantasy action RPG developed lovingly with Unreal Engine 4. Kristala has been approved as an official selection for the 2020 Indie World Order digital convention, IWOCon!
Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. and try your luck at winning a FREE PS5 Disc Edition, courtesy of women-lead indie games studio, Astral Clocktower Studios. Rigging / Animation. link] Level Design.
Talk: My Godot toolbox: patterns, animation and encapsulation | Jakub Grzesik ( kubecz3k ). As an indie dev, he also published Aequitas Orbis in early access, a multiplayer 2D space game using Godot 2.1. He loves sci-fi and fantasy - both movies, books and games - and works on ΔV - Rings of Saturn with Godot 3.1.
Hello, dearest of friends and finest of high-fantasy enthusiasts! Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Check out these shots Allie grabbed while working.
1) Animation. You can still farm, grow your crops, water it, and harvest it, but the animation is limited. Without that, my direction to designing what is barely acceptable in a farm game would be an adventure to explore and a lot of experiments in which I probably can’t afford as a indie solo game developer.
where the main drawback is you're still vulnerable during the 2 second execution animation. I know it's easy for armchair indies like me to complain about pulling punches. This ties into a common complaint: the melee weapon machete is very powerful, like a 1-3 hit kill (maybe 10-15 hits against a boss?)
Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. VR and AR games. Multiplayer.
There are also unique hidden interactions like two adjacent horny Peeps can makeout with each other (the animation alignment code for this was a minor nightmare) or any non-Tory Peep can dance joyfully next to a boombox. When cool European indie artists do it, I can abide it, but if I do it, I just feel too smug.
Star Fleet Battles was really popular and had a ton of expansions, but it only had the original and animated series to draw from for material. Subscribe now Spiderweb Software creates turn-based, indie, old-school fantasy role-playing games. So it comes with four different counters for cute space monsters!
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content