Remove Animation Remove Feature Remove Mesh
article thumbnail

The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. One, how Spine works as a great 2D animation software. How does it work? They create!

Animation 110
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

Beta 106
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Maya by Autodesk Maya is Autodesk’s virtual reality software which allows you to create 3D computer animation and VFX graphics.

article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It includes major improvements all across the board in features, performance, and usability. The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Several features were added to Godot Physics since 3.x,

AAA 145
article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. The use of simple colliders should include box and sphere types instead of complex mesh colliders to minimize processing requirements. Look no further!

Games 78
article thumbnail

Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Platform-specific glitches, animation inconsistencies, and performance instability often surface only through comprehensive device and network testing. This requires: Reducing draw calls through mesh atlases, Using Level of Detail (LOD) to scale environments, And optimizing shaders for mobile GPUs.

Art 52
article thumbnail

Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time wouldve been too much of a risk. Animation: Support hiding functions calls in Method Tracks ( GH-96421 ). Our first development snapshot for 4.5 has arrived!

Dev 76