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The secret to Apex Legends' gorgeous first-person animation? Mouth cameras

Game Developer

Here's how one Apex Legends animator captures incredible reference footage using a mouth-mounted camera.

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Letting Apex Legends players go guns akimbo was harder than you might think

Game Developer

Fancy first-person animations can create a surprising degree of tech debt.

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What is the gnarliest coding hack you’ve ever encountered?

Ask a Game Dev

The weirdest coding hack I’ve ever seen myself was in a very popular first person shooter series whose engine my studio was using for a different game. It’s animation data now” and treated it as such), then applied that animation data to the character in the game. The animation programmer didn’t understand it either.

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. The core mechanics of Critter Crossfire leave the door open for so many unique items that couldn’t exist in any other turn-based tactics game or first person shooter.

Dev 160
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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

All these crossovers come in different shapes and sizes too, spanning everything from fashion brands, automotive, anime, TV, movies, and even other video games. The Nerf collaboration turned Stumble Guys into a first-person shooter, with players wielding their own Nerf blasters in-game.

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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

These factors include improvements in graphics, lighting, physics, animation, and scalability. The Unreal Engine is a 3D game engine that was first developed by Epic Games in 1998. It was initially developed for first-person shooters and was first showcased in the 1998 first-person shooter game, Unreal.

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How do you Choose the Best Game Design Software for your Project?

Big Games

Understanding Your Project Requirements Game Genre The first thing that one should always consider is genre. Different software may cater to specific genres, whether it is first-person shooter, role-playing game, strategy game, or simulation. It is important to understand the genre of your game.