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The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. One, how Spine works as a great 2D animation software. How does it work?

Animation 110
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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

In Pirofauna , players take on the role of a cute little flame that uses its searing powers to bring light into the dark and misty forest and save the animals from all sorts of nasty creatures. “I’ve I’ve never seen a game world where fire is portrayed positively,” says Tomasz Ostafin. Petums ’ games are truly works of art.

Indy 249
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Whether it’s battle passes, time-limited collaborations, or seasonal events, studios must constantly introduce new content without disrupting the games visual and technical integrity. Live-service game development presents unique challenges that traditional pipelines werent designed to handle. These include: (i).

Art 52
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Introduction to Unity’s Animation System

Logic Simplified

Unity has a rich and sophisticated animation system for the game development process , also referred to as ‘ Mecanim ’. It is a powerful tool for game developers to create dynamic, true-to-life animations for characters, objects, and environments in their games.

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Platform-specific glitches, animation inconsistencies, and performance instability often surface only through comprehensive device and network testing. Interchangeable components allow for rapid production of maps, avatars, and props, which is critical for LiveOps readiness. Treat QA as your quality moat.

Art 52
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. Previous to making their own indie games, the studio’s background was in advertising and product design.

Art 138
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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.