Remove Animation Remove Game Engine Remove Scripting
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Animation: Support hiding functions calls in Method Tracks ( GH-96421 ). GDScript: Highlight warning lines in Script editor ( GH-102469 ). Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). 3D: Fix Camera3D gizmo representation to accurately reflect FOV ( GH-101884 ).

Dev 75
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! GH-91333 ) The names of imported blend shapes and animation libraries from glTF files have changed as unsupported characters are automatically removed. Highlights Many features originally intended for 4.3

Beta 106
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ). Editor: Update script modified times when saved in EditorNode ( GH-103695 ).

Render 86
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

introduces the ability to bind custom physics engines at runtime (without recompiling Godot) via GDExtension, so it’s perfectly possible for the community to integrate other engines such as PhysX, Jolt, or Box2D if need to be. Animation streaming : Modern games have long cinematics, which require a lot of animation data.

AAA 145
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Creating Your First 3D Character Animation in Unity 

iXie gaming

In this multimedia era, games are such an intertwined part of people’s lives that they want them to be realistic and charismatic. Unity is one of the most popular cross-platform tools that help deploy games on multiple platforms like Windows, Mac, Android, and others. This makes it easier to identify and animate objects in Unity.

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Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

The Future WHAT IS YARN SPINNER IN 2022 The Yarn Spinner project is made of two main parts, which can be confusing: Yarn Spinner "Core" , generic dialogue engine processor thing ("virtual machine") + script compiler written in C#. You will need to mod this and personalize it for your unique game project.

Scripting 130
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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Editor: Update script modified times when saved in EditorNode ( GH-103695 ). Below are the most notable changes (with critical fixes highlighted in bold): 2D: Fix wrong canvas camera override panning in the runtime debugger ( GH-103489 ).

Shaders 73