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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 meaning that Godot 4.4

Beta 106
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ).

Render 87
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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

Shaders 74
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

Reorganized shader editor UI The editor experience for shaders and visual shaders got some TLC in GH-100287. Animation: Add delta argument to _process_modification() as _process_modification_with_delta(delta) and expose advance() at Skeleton3D ( GH-103639 ). 3D: Allow customizing debug color of Path3D ( GH-82321 ).

Dev 63
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Several other areas got improvements, like the editor (which has been vastly reworked), UI system, multiplayer, navigation, audio, animation, etc. Animation streaming : Modern games have long cinematics, which require a lot of animation data. Is solving these problems enough for Godot to become a top AA / AAA game engine?

AAA 145
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Animation: Support hiding functions calls in Method Tracks ( GH-96421 ). Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). 3D: Fix Camera3D gizmo representation to accurately reflect FOV ( GH-101884 ).

Dev 76
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Fix a handful of regressions from some of the bigger input and animation changes merged for beta 15. Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Rendering: Fix LCD font AA on OpenGL renderer ( GH-72125 ).

Beta 108