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VR & AI – The Future of Gaming?

Played with Fire

Game developers use machine learning algorithms to generate realistic animations, optimize in-game physics, and even create procedurally generated content, reducing the time and cost of production. How does AI improve NPC behavior in games? Share your thoughts with us and check our social media : CLICK Check out our other posts: CLICK!

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Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

A very important NPC in the game. If you enjoy anime just as much as I do, I think you’ll enjoy it. If you haven’t joined all of my social medias yet, do so! When the first minute of the trailer is done, there’s the last few seconds at the end of the trailer if anyone ever watches that far.

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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In a few months, we'll be kicking off our very own Patreon where you'll be able to get even more detailed and comprehensive dev blogs that include first looks at new models, inside access to previously unrevealed characters and NPCs, and a glimpse into how our programmers, artists, modelers, and animators do their thang.

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‘Progressive’ AI dialog tools are a Trojan horse

Game Daily

Ubisoft’s recent announcement of an AI tool that generates dialog for Non-Player Characters in video games was generated with supine equanimity in most sections of the gaming media. Human writers enter details of an NPC’s roles, personality, and parameters.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

One such creature featured in Kristala is a sweet and gentle Hemani named Cloudette, an NPC you'll encounter in a unique level area called The Hermitage. The last concept we were able to cross off our list this sprint is a character concept featuring a jolly and loveable Ana NPC named Neil of Nisarga. link] Rigging / Animation.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective. Re-animating the cutscenes into a top-down view, or even removing them if possible, would not detract from the game in terms of art quality and continuity.

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Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. I say mostly, because social media today shows we were partly right also. But it’s also visible in the Holodeck, or in anime like Sword Art Online (which was directly inspired by Ultima Online !).

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