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The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. One, how Spine works as a great 2D animation software. How does it work? They create!

Animation 111
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Adapt Mesh size when used for Mesh collider

Cocos

I meant, could the mesh of meshCollider be animated while my character’s playing certain poses like walk or run? I want my character to punch another, and the force is applied while the meshCollider’s arm(fist) part “animates

Mesh 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Several other areas got improvements, like the editor (which has been vastly reworked), UI system, multiplayer, navigation, audio, animation, etc. Mesh streaming : Models are loaded as low detail (few vertices). Animation streaming : Modern games have long cinematics, which require a lot of animation data. A lot more.

AAA 145
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Cocos Shader Tutorial 1.0 - about UV

Cocos

By dynamically changing this value, a simple animation effect can be achieved. More applications of UV in Shader UV can be widely used in effects such as frame animation and water ripples. Use the water wave effect on the 3D meshes This is only for 3D planes with tiled UV Mapping. the RGB of the color will be multiplied by 0.5

Shaders 98
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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

Components: The data attached to entities, like meshes, physics, or animations. Systems: These handle the logic, such as rendering, animations, or physics calculations. This modular approach keeps everything clean and efficient, allowing developers to focus on their game logic instead of wrestling with tangled code.

Engine 69
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Separate glb file for each animation

Cocos

There are several animations for it: Idle , Walk and Attack. I also have a few characters that use this skeleton and these animations (let’s call them Cat and Dog ). I use Cocos Creator version 3.8.3. I have a skeleton (let’s call it AnimalSkeleton ). I could export two files: Cat.glb and Dot.glb. But I want to do it differently.

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Animation data rework for 4.0

Mircosoft Game Dev

has now been completed, resulting in much improved usability when dealing animation data. Animation data. While there are upcoming improvements on the general animation system, one key aspect that required a strong redesign and subsequent rework in Godot is the way that animation data is stored.