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Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. ended up making it into 4.4
The use of simple colliders should include box and sphere types instead of complex mesh colliders to minimize processing requirements. Optimizing Animations for Smooth Performance Animations add realism but can strain multiplayer performance. Proper memory management ensures smooth, stutter-free multiplayer gameplay.
Other areas: Animation "reset" track. Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Morris Arroad ( mortarroad ) has worked on using a more reliable algorithm from Bullet to generate physics convex hulls from meshes. Improve the animation bezier editor. Animation "reset" track.
our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. animations was greatly improved. Skin support allows multiple meshes to share a single skeleton. FBX files exported from Blender with animations are partially supported.
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