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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. The turning point came when I experimented with adding normal maps to 2D graphics” he says. From a production standpoint, pixel art also offered the quickest method for me to create and animate so it was a win-win.

Pixel 138
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The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. One of the changes I made to the engine was severing it from pixel art. It can’t run TWP dues to a complete removal of the UI code from the engine.

Editing 130
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Lock-down in Seattle

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. One of the changes I made to the engine was severing it from pixel art. ” I’ve been looking for some humanoid Spine animations in 4 or 8 directions.

article thumbnail

Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. The turning point came when I experimented with adding normal maps to 2D graphics” he says. This approach, especially when combined with pixel art, created a visually appealing effect that resonated with me.”

Pixel 104
article thumbnail

The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. One of the changes I made to the engine was severing it from pixel art. I've been looking for some humanoid Spine animations in 4 or 8 directions.

Editing 100
article thumbnail

Lock-down in Seattle

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. One of the changes I made to the engine was severing it from pixel art. I've been looking for some humanoid Spine animations in 4 or 8 directions.

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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). x,waveFactor.y-uv0.y);

Shaders 98