Remove Animation Remove Point and Click Remove Tile
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Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

Tile 52
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Cocos Shader Tutorial 1.0 - about UV

Cocos

UV is also inconsistent with the world coordinate system used elsewhere in Cocos (the Y axis points upward, as shown in the figure below), and this issue should also be paid attention to when calculating the UV position through world coordinates. By dynamically changing this value, a simple animation effect can be achieved. node; m4_0.set(node.worldMatrix);

Shaders 98
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Godot Tactics RPG – 12. Stat Panel

The Liquid Fire

This will hold our anchor points. The two constants for ShowKey and HideKey will store the text string we add to the anchor points on each panel. This will let us prevent multiple calls to the animation moving the panel on or off the screen which would cause issues with how the animation is played.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

You can download Godot here – [link] Click the link to Download the 4.x Unzip the folder and click on the program.exe(it should be something like “Godot_v4.1.3-stable_mono_win64.exe”) Project Setup Open Godot and click on the New Project button. Downloading & Running I am using Godot 4.x stable_mono_win64.exe”)

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Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. static func GetDirection(t1: Tile, t2: Tile): var dir:Directions.Dirs var toTile:Vector2i = t1.pos

Tile 59
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Board Game Review: Terraforming Mars

Brand Game Development

ALSO earn the most points by the end of the game. The cards are projects, which act as event cards you can play to get points and try to terraform Mars. At that point, the “Production Phase” begins. Like Marrying Mr. Darcy, there are multiple ways to earn points. Like the animals, ants, microbes, all that stuff.

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Godot Tactics RPG – 06. Anchored UI

The Liquid Fire

This time we’ll be working on some scripts to make working with anchor points in code a bit simpler, and allow us to animate some things in our UI. This time for Anchor Points set Left to.4, Click on the ParentPanel and create 3 child nodes of the type ReferenceRect and name them VRect, HRect and FullRect respectively.