Remove Animation Remove Polygon Remove Shaders
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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

3D: Add flag to enable use of accurate path tangents for polygon rotation in CSGPolygon3D ( GH-94479 ). Animation: Add validation for rotation axis to SpringBoneSimulator3D ( GH-101571 ). Animation: Clarify SpringBoneSimulator3D s gravity units and improve documentation ( GH-101652 ).

Beta 66
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy. Optimizing Animations for Smooth Performance Animations add realism but can strain multiplayer performance. Proper memory management ensures smooth, stutter-free multiplayer gameplay.

Games 52
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). GH-59810 ).

Beta 101
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). GH-59810 ).

Beta 78
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Unfortunately, we also have to rollback one of the core animations features. This decision allows us to better focus efforts of the Animation team on stabilizing other features. Some of the most notables feature changes in this update are: Animation: Reset animation on playback stop ( GH-33733 ).

Beta 99
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Godot gets 2D skeletal deform

Mircosoft Game Dev

Currently, Godot is pretty comfortable for doing 2D cutout animation , with several games in development making use of this feature. A very common request, though, was the ability to do custom mesh deformation based on the same bones used to animate separate parts. Once open, go to the newly added Polygon section of he editor.

Polygon 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

stable: Animation: Fix skinning initialization in MeshInstance when loaded from thread ( GH-48217 ). Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Here are some of the main changes since 3.3-stable:

Polygon 52