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The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. One, how Spine works as a great 2D animation software. How does it work? They create!

Animation 110
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Art direction, lighting, and animations must remain uniform, even as new artists or external studios contribute to asset creation. Differences in lighting and animation quality across updates.

Art 52
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Introduction to Unity’s Animation System

Logic Simplified

Unity has a rich and sophisticated animation system for the game development process , also referred to as ‘ Mecanim ’. It is a powerful tool for game developers to create dynamic, true-to-life animations for characters, objects, and environments in their games.

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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

The stunning visuals in "Avatar: The Way of Water" (2022) and Pixar's "Elemental" (2023) demonstrate how both live-action and animation redefine the limits of visual effects. They capture real actors' performances in live action and build complete worlds from scratch in animation. Animated films craft every visual element digitally.

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How to become a 3D visualization artist | Architecture visualization

CG Spectrum

And with the advancements in and democratization of relevant software and technology, it's easier than ever before to become a visualization artist! Modeling, texturing, and lighting additional assets (furniture, props, decor, etc.) as still images, 3D animated videos, and VR content. using 3D software.

Render 98
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What is AI art and how will it impact artists?

CG Spectrum

The ever-evolving technological landscape shows no signs of slowing down, so, as an artist, it's vital to build the skills that will allow you to adapt to whatever comes next. Another neural-network-based AI technology, DeepArt.io How will AI impact artists such as digital illustrators and concept artists ? Should artists use AI?

Art 98
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

General skills and knowledge required to work in film and games "The art challenges the technology, and the technology inspires the art." - Ed Catmull, co-founder of Pixar. Storytelling and visual narrative techniques Visual language and principles of lighting (direction, quality, color, environment, etc.)

Film 52