Remove Animation Remove Render Remove Shaders
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 New in Beta 1!

Beta 106
article thumbnail

Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ). This release is built from commit daa4b058e.

Shaders 58
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. Use UV in Shader Both 2D and 3D shaders in Cocos are obtained in the vertex shader (VS) and passed to the pixel shader (FS). to make the color in bottom darker.

Shaders 98
article thumbnail

Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Export: Disable Metal and Vulkan renderers in simulator builds. Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). Rendering: Add loop annotations to ubershaders to prevent loop unrolling ( GH-102480 ).

Beta 77
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145
article thumbnail

Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

Animation: Add validation for rotation axis to SpringBoneSimulator3D ( GH-101571 ). Animation: Clarify SpringBoneSimulator3D s gravity units and improve documentation ( GH-101652 ). Animation: Fix glitch in SpringBoneSimulator3D by storing the previous frames rotation instead of using no rotation when the axis is flipped ( GH-101651 ).

Beta 67
article thumbnail

Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ). Fix a handful of regressions from some of the bigger input and animation changes merged for beta 15. The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics.

Beta 109