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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ). Rendering: Add ASTC HDR format variants ( GH-102777 ).

Render 87
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 New in Beta 1!

Beta 106
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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ). This release is built from commit daa4b058e.

Shaders 74
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics.

Games 78
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

Reorganized shader editor UI The editor experience for shaders and visual shaders got some TLC in GH-100287. Godot already supports using the Vulkan Fragment Shading Rate extension to render the outside of the viewport at a lower resolution, leading to performance improvements with little noticeable decrease in quality.

Dev 63
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. Use UV in Shader Both 2D and 3D shaders in Cocos are obtained in the vertex shader (VS) and passed to the pixel shader (FS). to make the color in bottom darker.

Shaders 98
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Animation: Support hiding functions calls in Method Tracks ( GH-96421 ). Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). Rendering: Clean up more dynamic allocations in the RD renderers with a focus on 2D ( GH-103889 ).

Dev 76