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The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. One, how Spine works as a great 2D animation software. How does it work? They create!

Animation 111
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. allows for stylized, hand-painted visuals, blending nostalgia with modern rendering techniques. to deliver fluid animation, layered environments, and tight control mechanics. What Powers 2.5D?

Art 52
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Export: Disable Metal and Vulkan renderers in simulator builds. Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). Rendering: Add loop annotations to ubershaders to prevent loop unrolling ( GH-102480 ).

Beta 75
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Effective way of using spine animation as sprite

Cocos

Hi, in my game I used alot of spine animation. But the render overhead is quite high compare to sprite even when I set timeScale = 0 and cache to SHARE_CACHE. I don’t want to create separate for that spine to save memory usage. So how can I optimize this? Thanks in advance.

Sprite 40
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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

In todays dynamic game development world, animation plays a vital role in defining player experiences and shaping game aesthetics. From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience. How did 2D and 3D Animation Evolve in Gaming? So, lets dive in!

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Add animation_started/finished signals to AnimationTree and fix time accuracy in StateMachine ( GH-70278 ).

Beta 106
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Cocos Shader Tutorial 1.0 - about UV

Cocos

By dynamically changing this value, a simple animation effect can be achieved. More applications of UV in Shader UV can be widely used in effects such as frame animation and water ripples. _pass = this.node.getComponent(Sprite).material.passes[0]; the RGB of the color will be multiplied by 0.5 to make the color in bottom darker.

Shaders 98