Remove Animation Remove Scripting Remove Shaders
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 meaning that Godot 4.4

Beta 106
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ). Editor: Update script modified times when saved in EditorNode ( GH-103695 ).

Render 86
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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Editor: Update script modified times when saved in EditorNode ( GH-103695 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

Shaders 73
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Animation: Support hiding functions calls in Method Tracks ( GH-96421 ). GDScript: Highlight warning lines in Script editor ( GH-102469 ). Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ).

Dev 75
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Several other areas got improvements, like the editor (which has been vastly reworked), UI system, multiplayer, navigation, audio, animation, etc. Animation streaming : Modern games have long cinematics, which require a lot of animation data. Loading those animations require a lot of memory and loading them takes a lot of time.

AAA 145
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Noob question about scripting animation

Cocos

I am very new to cocos engine and web app development in general… up until now, I have always been more focused on shader development, 3d character rigs, solid modeling, and world design. Thank you so much for taking the time to provide this valuable feedback! All of it was in Unity engine.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing Scripting: Reduce Overhead & Boost Efficiency Key Issues & Solutions - Update() Overhead: Multiple objects invoke Update() reduce performance. The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy.

Games 52