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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 meaning that Godot 4.4

Beta 106
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ).

Render 86
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. Use UV in Shader Both 2D and 3D shaders in Cocos are obtained in the vertex shader (VS) and passed to the pixel shader (FS). to make the color in bottom darker.

Shaders 98
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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

Shaders 73
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy. Optimizing Animations for Smooth Performance Animations add realism but can strain multiplayer performance. Proper memory management ensures smooth, stutter-free multiplayer gameplay.

Games 71
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

But how exactly does a simple sketch transform into a fully animated, game-ready asset? Games like Cuphead benefited from a strong visual direction upfront, ensuring a seamless execution of its hand-drawn 1930s animation style. This stage ensures models, textures, and animations function seamlessly in real-time environments.

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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

Reorganized shader editor UI The editor experience for shaders and visual shaders got some TLC in GH-100287. Animation: Add delta argument to _process_modification() as _process_modification_with_delta(delta) and expose advance() at Skeleton3D ( GH-103639 ). 3D: Allow customizing debug color of Path3D ( GH-82321 ).

Dev 57